Sloop OSRS Guide
Fastest starter ship: routes, Extractor placement, ROI math, testimonials, pricing, and FAQ updated for 2025.
Why the Sloop Still Matters
Sloop is the early-game speed ship for short contracts and frequent returns. This landing page mirrors the homepage format (Hero → What/Why/How → Features → Sample → Testimonials → Pricing → FAQ) with unique content for the “Sloop OSRS” keyword set.
- Keywords: Sloop OSRS, speed routes, Extractor placement.
- Audience: Captains leveling Sailing or chasing fast XP/GP.
- Promise: Free, privacy-first, mobile-friendly layout.
Recommended Setup
Install Wind Catcher for 8–12% tailwind speed, place the Crystal Extractor directly starboard of the helm (within two tiles), keep the deck clear, and reinforce the hull lightly to avoid sluggish turns.
Place the Extractor directly starboard of the helm to keep 1-tick empties without leaving the wheel.
Routes & Rhythm
Loop Port Sarim ↔ Crandor contracts and add nearby salvage for GP. Return once cargo tops 60% to maintain ship speed and XP/hr. When headwinds hit, switch to salvage nodes instead of forcing the route.
Sloop Features
Fastest hull for short contracts and Barracuda chases.
Extractor stays within two tiles for effortless 5-tick empties.
Speed upgrades pay back quickly when XP loops are short.
Simple deck layout means fewer taps to stay on the helm.
Sample Sloop Output (Static)
- Loop: Port Sarim ↔ Crandor + single salvage pin
- XP/hr: 90–120k
- GP/hr: 300–450k with salvage
- Shards: 8–12/hr if the Extractor stays within two tiles
Testimonials
Pricing & CTA
Community Guide
- Sloop-specific routes and placement checklists
- Sample ROI for speed upgrades
- Privacy-first, mobile friendly, no registration